Best autocad text style
Start with WorldGeometry and WorldDraw and you might be able to get the result that you want. NET version that might allow you to try to do what I described above. NET interface.Īccording to the help file that I found here (), it does look there are similar classes in the. I don't know if equivalent functionality exists in the. Having looked back over my answer and looking closer at the documentation (that I found here: ), it looks like I have been looking at the C++ docs. I have not used ObjectArx directly, so I also don't have any examples of that code. To modify an existing style, select the style name from the list of. They can contain letters, numbers, and the special characters dollar sign (), underscore (), and hyphen (-). Note: Text style names can be up to 255 characters long. Find In the Text Style dialog box, do one of the following: To create a style, click New and enter the style name.
#Best autocad text style code#
I'm sorry that I don't have a good code example for you but the project where I used DwgDirect was a long time ago and I don't have easy access to that code now. Click Home tabAnnotation panelText Style. From the signature, it looks like you give it a text style, some text (string), and a "PolylineCallback" and, I guess, it will call the callback as appropriate for the parameters. Having said that, there is a tesellate method (overloaded) that appears to provide stroking/explosing/tesellation capability. Note that its methods are marked "for internal use only". There is also the AcGiTextEngine class that might help. I could then capture the circle as a "stroked" polygon.
#Best autocad text style download#
Download free font styles you like and add them to autocad using the steps above. The best AutoCAD fonts are between your hands now. That would cause the next level of "simplification" to happen and my "polygon" callback would called. From Annotation, text style, choose your font, then Apply. In my project, if I did not want to get a "circle" for example, my implementation of the "circle" callback would be to simply call the base implementation (or I would not override that callback at all - I can't remember). Any element, when "rendered" would ultimately break down to one or more polylines. In DwgDirect, in the simplest case, I could implement only the "polyline" function. In essence, you would be implementing an object to captured the "vectorization" or "exploding" of the geometry (text in your case).
In the way that I have used DwgDirect, you could override some of the callbacks, depending on how you want to receive the results.
When the geometry "draws" itself into the "world draw" object, the various callback functions will be called. From what I can tell by briefly reading the ObjectArx docs, it seems that you might be able to implement your own AcGiWorldGeometry object and pass it to the worldDraw method of your text.ĪcGiGeometry specifies many what amount to callback functions. Have you tried using AcGiWorldGeometry and AcGiWorldDraw? I have not used ObjectArx, but I have used DwgDirect (now called Teigha for DWG - available from ), parts of which are supposed be sort of a clone of ObjectArx.